News The Downside Of MMORPG's

The Downside Of MMORPG's

-

It oft?n h?p?ens th?t th? games we ?n??? th? m??t ?r? th? ??m? on?? th?t w? ?om?l??n ?b?ut th? m??t. Thi? seem? t? b? ??rti?ularl? tru? wh?n ?t c?m?? t? m?s??vely mult?play?r onl?n? rol??l?y?ng games ?u?h ?s Ev?rQue?t, St?r W?rs Gal?xies, ?nd W?rld ?f W?rcr?ft. W?’ve all heard p?o?l? ?laim that th?y n? l?ng?r r?all? en?o? th? g?me, but ??nt?nu? t? ?l?y ?nl? be??u?? the? ?lr?ad? h?v? ?? much t?m? ?nv?sted, ?nd th?y ar?, allegedly, ‘?dd??ted.’

H?v?ng th?u??nds of ?la?ers ?n ? w?rld that i? ??nstantl? ?v?lving has cr??t?d ? numb?r of probl?ms th?t ?ingl?-?l?yer gam?? don’t h?ve. Giv?n h?w p??ular MMORPGs ar? b??om?ng, ?t’s worth t?k?ng a ?los?r l??k at th?s? ??sues.

Pa?ing th? Pr???

Runn?ng a persist?nt ?nline world i? ? f?irl? exp?ns?ve ?ro??s?t?on, ?nd this c?st ?? ty?ic?ll? ??ssed ?n t? the ?on?umer ?n the form ?f a m?nthly fee. Added t? th? ?r??? of the g?me CD ?nd ex?an??on ???ks, it’? not h?rd t? ??end ? ??u?l? hundr?d d?llar? ? ???r ?l?ying ? ?r?m?um ?nl?ne gam?. Th?s m?? s?em lik? ? b?rg??n t? ??m?, but ?on?idering th?t ?n? can ?urcha?e f?ur ?r f?ve c?mputer g?mes that have n? sub?cr??t??n fee f?r ? sim?l?r ?rice, MMORPGs ar? st?ll a t?ugh ?ell.

Lag and Com?uter Crash??

Th??e ar? thing? th?t h?ve alw??? pl?gued onl?n? gamer?, but in ? MMORPG th?y can b? c?n?id?rably mor? fru?tr?ting. Per???t?nt world s?rver? ?lw??? ???m to go d?wn ?u?t b?f?r? ??u ??m?l?te ? huge qu?st th?t ??u h?d b??n w?rk?ng t?w?rd for h?ur? on ?nd. If y?u’re f?ght?ng ?our w?? through ?n ?n?tance, thi? ??n re?ult ?n th? l??s of ?n ?nt?r? gam? s?s?ion. Similarly, ?f ??ur ?wn ???t?m ?r??hes, your Net ?onn??t??n goe? d?ad, or ?ou g?t a b?d d??e of lag, g?me?l?? ?an deter??r?t? r?pidl?. Whil? ??m?l? ?wit?hing ??rv?r? ?an ??lv? ? l?t ?f ?r?blem? wh?n playing ?n ?nlin? ?ct?on gam? lik? Counter-Str?ke, th?? ?? u?u?lly n?t an o?t??n w?th MMORPG?. Ev?n ?f ? MMORPG ?ff?r? num?rou? serv?r? t? pla? on, m?v?ng a ch?r?cter from ?ne ?erv?r to an?ther i? n?v?r a s?mpl? m?tter, ?ssuming it’s ?ll?w?d at all.

Cu?t?mer Su???rt

Or lack th?re?f, ??uld be th? mo?t w?d???r?ad c?mpl?int th?t ?e??le hav? w?th MMORPG?. N? gam? i? w?th?ut ?r?bl?m?, ?nd wh?n ?e??l? ?re ??y?ng to ?l??, th?? w?nt m??h?n??ms ?n pla?? t? r?s?lv? di?putes ?nd d?al with ??sues ?rom?tly. Th? m?r? ?o?ular th? g?me ?s, h?wev?r, th? m?r? d?ff?cult th?s ta?k b?c?m?s. Alth?ugh d?v?l??ers who ?an aff?rd it ?nevit?bly r???ond b? hir?ng m?re ?upp?rt ?taff, ?t’s rarel? ?nough t? ?ati?fy the ?nt?r? g?m? ??mmunit?. It m?y b? that gamer? ?re very d?mand?ng ?n thi? reg?rd, but ?t ?s ?l?? likel? that d?v?l???r? n?ed t? pur?ue m?r? ?ff?c?ent w?y? ?f ?r?v?ding ?u?tomer sup?ort.

Th? Time R?qu?r?ment

Most MMORPG? d? n?t lend th?ms?lv?s w?ll to a ???u?l h?ur ?r two ?f g?meplay. In ? lot ?f g?m?s ?t ?an t?ke that l?ng ju?t t? f?nd ? gr?u? and get to wher? th? ??ti?n i?. B? their v?ry natur?, MMORPG? ?s??nt?ally go ?n forev?r ?nd ?ou ??n n?ver r??ll? win. Th? ?biliti?? y?ur g?m? ?hara?t?r ha? ar? ?lmo?t always d?t?rm?n?d by how much time y?u have ??ent ?laying. S?m?on? wh? c?n only put ? f?w hours p?r w??k ?nt? the g?me w?ll not progr?s? at ?nywher? n??r th? rat? ?f s?me?ne pl???ng ? f?w h?ur? ??r d??. W?rs? ??t, ?ert??n qu?st? ?nd m????on? ???m to ??rve little ?ur??s? ?th?r than t? slow d?wn pla??r pr?gr?ss.

Giv?n th?t m?ny ??n?ider it ? g?od thing if a gam? d?mand? a lot of t?m?, ?t’? alw??s diff??ult to ?udg? ? g?me b?s?d ?n th? ?m?unt ?f t?me ?t requir??, but MMORPGs ar? unique in that when pla?ers lo?? ?nt?rest, the mon?? ?t?ps fl?w?ng. It’s n? ???ident th?t s?m? ?f th?se t?tles ?r? ?? tim? c?nsuming – ?ft?r ?ll, th?y d? want t? k?e? ????le ?n the g?m?, and hard?ore pl?y?r?, as th?? ra?e through ev?ry ??rn?r of th? w?rld, ?re ?ontinuall? d?manding m?re ?ont?nt.

Rul?? That C?nstantl? Ch?ng?

Alth?ugh p?t?hes and ?x??ns??n ???ks are ? wa? ?f l?f? ?n the gaming ?ndustr?, ?n ? MMORPG th?? c?n h?ve p?rti?ul?rl? pr?f?und c?nsequences. Pla?er? ??n?tantly ?ompla?n about h?ving h?d cl??ses, ab?l?t??s, ?nd it?m? ‘n?rfed,’ ref?rr?ng t? when an updat? ha? ch?ng?d the ?ttribut?s of s?meth?ng in th? gam?. A p?rsi?t?nt onl?n? world ?? a w?rk ?n pr?gres?, ?? ?l???r? h?v? t? g?t u??d t? th? ?d?a th?t th? rule? ?r? g?ing to ch?ng? ?? th?? g?, ?ften w?th l?ttl? ?r no ?xpl?n?t??n. On ??ca???n the?e change? turn out t? be m??t?k?s and will have t? b? ?h?nged ba?k. Perh??? wor??, r?t?il ?x??n?i?n p??ks frequ?ntl? add new, m?r? pow?rful g??r t? the g?m? wh??h mak?? ?t v?r? d?ff??ult for ?ny?n? with?ut th? ?x?an??on to ?ompet?. An ?pt??n?l ?xp?n?i?n for a gam? w?th no ?ub?cr??t?on f?? i? on? th?ng, but ? ‘must h?ve’ expan?i?n wh?n ??u’r? alread? pay?ng to ?l?? i? quite ?n?ther.

R?tt?n A?pl??

It’? ? well-do?um?nted f?ct that p???le ?an be?om? a bun?h of d?u?h?b?g? wh?n pla??ng ?n ?nl?n? gam?. Th?re are ?lway? th??e th?t w?ll g? t? gre?t length? t? ?h?at, ex?l??t, harr?ss, or ??mpl? ?n??nven??n?e ?th?r pl???rs ?n? w?? th?? ??n. Wh?l? th?? ?? ? ??n??rn ?n ?ll mult?pla?er g?m??, h?v?ng th?u?and? ?f ?eo?l? ?har?ng an ?nl?n? w?rld def?nit?l? exacerb?t?s th? ?r?bl?m. Th?s? game di?ru?t?ng a?tivit??? ?nclude ev?r?thing fr?m ??m??ng v?lu?bl? it?m dro?? to ‘tra?ning’ l?rge group? of m?nst?r? into ?th?r pl?yers. Efforts ?r? ??m?t?me? m?d? to de?l with th??e pr?blems a? the? ?r?se, a? no d?velo??r c?uld h?v? ?m?gin?d how m?n? w??s ??opl? w?uld f?nd to b?nd and abu?? the rul?? t? the detr?m?nt of th? g?m?.

G?m? L?f? S??n

When ? MMORPG no l?ng?r ha? enough pl?y?r? to mak? ?t ?r?fit?bl?, th? w?rld g??? ?ffl?n? ?nd the g?me ?e?s?? to exi?t. The? t?nd t? ??ale th??r ??er?ti?ns t? fit th?ir ?la?er ba??, and we’ve ?lr??d? ??en a number ?f th?m d??a??ear com?l?tely. Singl?-pl?yer gam?s, ?n the ?th?r h?nd, ??n ?ft?n b? r?inst?ll?d and en?oy?d ???rs ?ft?r th?? h?ve fall?n ?ut of f?vor.

F?nd?ng S?lutions

De?p?te th?s? i?sue?, th?r? ?? littl? argument that MMORPGs h?v? ?m?roved dr?mati?ally s?nc? pi?n?ering pro?e?ts l?k? Ult?m? Onl?n? and EverQuest l?un?hed in th? lat? 90?. Gam? d?velo??rs ?r? ?w?r? ?f th? probl?m? and th??’v? gon? a l?ng w?? t?ward ?ddr??s?ng th?m, or least m?nim?z?ng the?r impa?t on g?m?play. Th? t??hn?l?g? h?? ?l?? gotten ? l?t bett?r ?ver th? y??r?, ?llow?ng d?velop?r? to ?ffer ?nn?v?t?v? fe?tures th?t m?ke mas?ivel? mult??la?er gam?ng le?s p?r??vering. L?t’? n?t f?rg?t th?t ?f MMORPG? get too g??d, ?t will becom? all but im?o?s?bl? t? g?t ?ut ?nd ?ut th? lawn, ?tudy f?r ?xam?, or hold d?wn ? st??d? ?ob.

The Downside Of MMORPG's
General Contributor
Janice is a writer from Chicago, IL. She created the "simple living as told by me" newsletter with more than 12,000 subscribers about Living Better and is a founder of Seekyt.

Latest news

Japanese Owl Meaning and Symbolism

If you're wondering about the Japanese owl meaning and symbolism in Asian cultures, the Owl, along with Maneki Neko...

What Are the Signs of Depression in Women

Gender and depression have long been the scope of research in the field of emotional disorders; most authors believe...

Top 7 Superfoods for Men to Stay Young

Superfoods are generally regarded as targeted foods that provide the maximum nutritional benefit - thus these foods are nutritionally-dense...

Best Brain foods for Kids – Boost Brain Power and Keep Sharp

A child's brain is developing rapidly and if you want them to improve their performance in school and their...

7 of the Best Brain Foods for Studying

The foods that you eat can improve the functioning of your brain. Just like drugs, foods have amino acids,...

B12 Shots for Dogs – 10 Key Benefits

The end of 2010, my little dog -- a 7-pound Papillon -- became very stressed after a flood in...

Must read

- Advertisement -

You might also likeRELATED
Recommended to you