News The Downside Of MMORPG's

The Downside Of MMORPG's


It oft?n h?p?ens th?t th? games we ?n??? th? m??t ?r? th? ??m? on?? th?t w? ?om?l??n ?b?ut th? m??t. Thi? seem? t? b? ??rti?ularl? tru? wh?n ?t c?m?? t? m?s??vely mult?play?r onl?n? rol??l?y?ng games ?u?h ?s Ev?rQue?t, St?r W?rs Gal?xies, ?nd W?rld ?f W?rcr?ft. W?’ve all heard p?o?l? ?laim that th?y n? l?ng?r r?all? en?o? th? g?me, but ??nt?nu? t? ?l?y ?nl? be??u?? the? ?lr?ad? h?v? ?? much t?m? ?nv?sted, ?nd th?y ar?, allegedly, ‘?dd??ted.’

H?v?ng th?u??nds of ?la?ers ?n ? w?rld that i? ??nstantl? ?v?lving has cr??t?d ? numb?r of probl?ms th?t ?ingl?-?l?yer gam?? don’t h?ve. Giv?n h?w p??ular MMORPGs ar? b??om?ng, ?t’s worth t?k?ng a ?los?r l??k at th?s? ??sues.

Pa?ing th? Pr???

Runn?ng a persist?nt ?nline world i? ? f?irl? exp?ns?ve ?ro??s?t?on, ?nd this c?st ?? ty?ic?ll? ??ssed ?n t? the ?on?umer ?n the form ?f a m?nthly fee. Added t? th? ?r??? of the g?me CD ?nd ex?an??on ???ks, it’? not h?rd t? ??end ? ??u?l? hundr?d d?llar? ? ???r ?l?ying ? ?r?m?um ?nl?ne gam?. Th?s m?? s?em lik? ? b?rg??n t? ??m?, but ?on?idering th?t ?n? can ?urcha?e f?ur ?r f?ve c?mputer g?mes that have n? sub?cr??t??n fee f?r ? sim?l?r ?rice, MMORPGs ar? st?ll a t?ugh ?ell.

Lag and Com?uter Crash??

Th??e ar? thing? th?t h?ve alw??? pl?gued onl?n? gamer?, but in ? MMORPG th?y can b? c?n?id?rably mor? fru?tr?ting. Per???t?nt world s?rver? ?lw??? ???m to go d?wn ?u?t b?f?r? ??u ??m?l?te ? huge qu?st th?t ??u h?d b??n w?rk?ng t?w?rd for h?ur? on ?nd. If y?u’re f?ght?ng ?our w?? through ?n ?n?tance, thi? ??n re?ult ?n th? l??s of ?n ?nt?r? gam? s?s?ion. Similarly, ?f ??ur ?wn ???t?m ?r??hes, your Net ?onn??t??n goe? d?ad, or ?ou g?t a b?d d??e of lag, g?me?l?? ?an deter??r?t? r?pidl?. Whil? ??m?l? ?wit?hing ??rv?r? ?an ??lv? ? l?t ?f ?r?blem? wh?n playing ?n ?nlin? ?ct?on gam? lik? Counter-Str?ke, th?? ?? u?u?lly n?t an o?t??n w?th MMORPG?. Ev?n ?f ? MMORPG ?ff?r? num?rou? serv?r? t? pla? on, m?v?ng a ch?r?cter from ?ne ?erv?r to an?ther i? n?v?r a s?mpl? m?tter, ?ssuming it’s ?ll?w?d at all.

Cu?t?mer Su???rt

Or lack th?re?f, ??uld be th? mo?t w?d???r?ad c?mpl?int th?t ?e??le hav? w?th MMORPG?. N? gam? i? w?th?ut ?r?bl?m?, ?nd wh?n ?e??l? ?re ??y?ng to ?l??, th?? w?nt m??h?n??ms ?n pla?? t? r?s?lv? di?putes ?nd d?al with ??sues ?rom?tly. Th? m?r? ?o?ular th? g?me ?s, h?wev?r, th? m?r? d?ff?cult th?s ta?k b?c?m?s. Alth?ugh d?v?l??ers who ?an aff?rd it ?nevit?bly r???ond b? hir?ng m?re ?upp?rt ?taff, ?t’s rarel? ?nough t? ?ati?fy the ?nt?r? g?m? ??mmunit?. It m?y b? that gamer? ?re very d?mand?ng ?n thi? reg?rd, but ?t ?s ?l?? likel? that d?v?l???r? n?ed t? pur?ue m?r? ?ff?c?ent w?y? ?f ?r?v?ding ?u?tomer sup?ort.

Th? Time R?qu?r?ment

Most MMORPG? d? n?t lend th?ms?lv?s w?ll to a ???u?l h?ur ?r two ?f g?meplay. In ? lot ?f g?m?s ?t ?an t?ke that l?ng ju?t t? f?nd ? gr?u? and get to wher? th? ??ti?n i?. B? their v?ry natur?, MMORPG? ?s??nt?ally go ?n forev?r ?nd ?ou ??n n?ver r??ll? win. Th? ?biliti?? y?ur g?m? ?hara?t?r ha? ar? ?lmo?t always d?t?rm?n?d by how much time y?u have ??ent ?laying. S?m?on? wh? c?n only put ? f?w hours p?r w??k ?nt? the g?me w?ll not progr?s? at ?nywher? n??r th? rat? ?f s?me?ne pl???ng ? f?w h?ur? ??r d??. W?rs? ??t, ?ert??n qu?st? ?nd m????on? ???m to ??rve little ?ur??s? ?th?r than t? slow d?wn pla??r pr?gr?ss.

Giv?n th?t m?ny ??n?ider it ? g?od thing if a gam? d?mand? a lot of t?m?, ?t’? alw??s diff??ult to ?udg? ? g?me b?s?d ?n th? ?m?unt ?f t?me ?t requir??, but MMORPGs ar? unique in that when pla?ers lo?? ?nt?rest, the mon?? ?t?ps fl?w?ng. It’s n? ???ident th?t s?m? ?f th?se t?tles ?r? ?? tim? c?nsuming – ?ft?r ?ll, th?y d? want t? k?e? ????le ?n the g?m?, and hard?ore pl?y?r?, as th?? ra?e through ev?ry ??rn?r of th? w?rld, ?re ?ontinuall? d?manding m?re ?ont?nt.

Rul?? That C?nstantl? Ch?ng?

Alth?ugh p?t?hes and ?x??ns??n ???ks are ? wa? ?f l?f? ?n the gaming ?ndustr?, ?n ? MMORPG th?? c?n h?ve p?rti?ul?rl? pr?f?und c?nsequences. Pla?er? ??n?tantly ?ompla?n about h?ving h?d cl??ses, ab?l?t??s, ?nd it?m? ‘n?rfed,’ ref?rr?ng t? when an updat? ha? ch?ng?d the ?ttribut?s of s?meth?ng in th? gam?. A p?rsi?t?nt onl?n? world ?? a w?rk ?n pr?gres?, ?? ?l???r? h?v? t? g?t u??d t? th? ?d?a th?t th? rule? ?r? g?ing to ch?ng? ?? th?? g?, ?ften w?th l?ttl? ?r no ?xpl?n?t??n. On ??ca???n the?e change? turn out t? be m??t?k?s and will have t? b? ?h?nged ba?k. Perh??? wor??, r?t?il ?x??n?i?n p??ks frequ?ntl? add new, m?r? pow?rful g??r t? the g?m? wh??h mak?? ?t v?r? d?ff??ult for ?ny?n? with?ut th? ?x?an??on to ?ompet?. An ?pt??n?l ?xp?n?i?n for a gam? w?th no ?ub?cr??t?on f?? i? on? th?ng, but ? ‘must h?ve’ expan?i?n wh?n ??u’r? alread? pay?ng to ?l?? i? quite ?n?ther.

R?tt?n A?pl??

It’? ? well-do?um?nted f?ct that p???le ?an be?om? a bun?h of d?u?h?b?g? wh?n pla??ng ?n ?nl?n? gam?. Th?re are ?lway? th??e th?t w?ll g? t? gre?t length? t? ?h?at, ex?l??t, harr?ss, or ??mpl? ?n??nven??n?e ?th?r pl???rs ?n? w?? th?? ??n. Wh?l? th?? ?? ? ??n??rn ?n ?ll mult?pla?er g?m??, h?v?ng th?u?and? ?f ?eo?l? ?har?ng an ?nl?n? w?rld def?nit?l? exacerb?t?s th? ?r?bl?m. Th?s? game di?ru?t?ng a?tivit??? ?nclude ev?r?thing fr?m ??m??ng v?lu?bl? it?m dro?? to ‘tra?ning’ l?rge group? of m?nst?r? into ?th?r pl?yers. Efforts ?r? ??m?t?me? m?d? to de?l with th??e pr?blems a? the? ?r?se, a? no d?velo??r c?uld h?v? ?m?gin?d how m?n? w??s ??opl? w?uld f?nd to b?nd and abu?? the rul?? t? the detr?m?nt of th? g?m?.

G?m? L?f? S??n

When ? MMORPG no l?ng?r ha? enough pl?y?r? to mak? ?t ?r?fit?bl?, th? w?rld g??? ?ffl?n? ?nd the g?me ?e?s?? to exi?t. The? t?nd t? ??ale th??r ??er?ti?ns t? fit th?ir ?la?er ba??, and we’ve ?lr??d? ??en a number ?f th?m d??a??ear com?l?tely. Singl?-pl?yer gam?s, ?n the ?th?r h?nd, ??n ?ft?n b? r?inst?ll?d and en?oy?d ???rs ?ft?r th?? h?ve fall?n ?ut of f?vor.

F?nd?ng S?lutions

De?p?te th?s? i?sue?, th?r? ?? littl? argument that MMORPGs h?v? ?m?roved dr?mati?ally s?nc? pi?n?ering pro?e?ts l?k? Ult?m? Onl?n? and EverQuest l?un?hed in th? lat? 90?. Gam? d?velo??rs ?r? ?w?r? ?f th? probl?m? and th??’v? gon? a l?ng w?? t?ward ?ddr??s?ng th?m, or least m?nim?z?ng the?r impa?t on g?m?play. Th? t??hn?l?g? h?? ?l?? gotten ? l?t bett?r ?ver th? y??r?, ?llow?ng d?velop?r? to ?ffer ?nn?v?t?v? fe?tures th?t m?ke mas?ivel? mult??la?er gam?ng le?s p?r??vering. L?t’? n?t f?rg?t th?t ?f MMORPG? get too g??d, ?t will becom? all but im?o?s?bl? t? g?t ?ut ?nd ?ut th? lawn, ?tudy f?r ?xam?, or hold d?wn ? st??d? ?ob.

The Downside Of MMORPG's
General Contributor
Janice is a writer from Chicago, IL. She created the "simple living as told by me" newsletter with more than 12,000 subscribers about Living Better and is a founder of Seekyt.

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